My first public iOS app is now available
I am very pleased to be able to say that my first iOS app Soundproof is now available in the App Store. It is a music player designed for people who need to repeat any kind of audio track for practice.
I am very pleased to be able to say that my first iOS app Soundproof is now available in the App Store. It is a music player designed for people who need to repeat any kind of audio track for practice.
Many people are writing off some of the WATCH features that were demonstrated as pure novelties. I think this is a mistake, if understandable given that these are rather new concepts.
“My contract is finished, so we need to crack on and get an app published in the App Store. The problem is that REDACTED which we started last year will take too long to finish, but I’ve had a great idea for a really simple app we can bash out in a week or two” — seasoned developer (me) to designer
Making your animations subtle is very important. This usually means they should be very short, circa 300ms or less. However even a tiny amount of undamped spring means they need more time to feel natural. Perceived smoothness is a function of distance travelled and the frame rate, so the further the total distance travelled (in any direction, e.g. when bouncing on a spring), the longer the animation must be to appear smooth. Even if it […]
There’s a lot said about the troubles of being an indie iOS developer, with a recurrence doing the rounds at the moment. It’s fair to say that many consider it an ill-advised move, at least the ones who have not tried it or have tried and failed to make enough money. I remain convinced that to some degree the indies out there who have found profitable niches are not too eager to share this information, […]