What Apple could learn from Nintendo Switch

Late to the party, I recently bought a Nintendo Switch for my two daughters, aged 14 and 17, to play some “deeper” games than are available on iOS and because frankly they’ve run out of TV to watch in these trying times and they recently had fun playing a friend’s Xbox.

The Switch immediately showed me a glaring hole in Apple’s mobile/home ecosystem experience that I really hope they fix by pivoting the Apple TV experience a bit. Read more →

Our First Electric Car: The Decision Process and Purchasing

We’re joining the electric vehicle revolution. Out with our dirty diesel and in with the lovely LEAF. Read more →

AirPods are great but… could be smarter

I love Apple’s AirPods but when you stop to think beyond the improvements Bluetooth experience, they’re still not doing what they should… Read more →

The Microsoft years – don’t be mad John

The real shame is that Microsoft lacked and still lacks taste and design skills in many areas. That created a lost 20 year period for software progress for everybody. Read more →

The Making of Soundproof, part 3: Unlocking features with In-App Purchases

During the process of making Soundproof, we had to consider what the business model would be. I wrote [some early thoughts about pricing](http://transition.io/is-unlock-everything-a-mistake/) and talked about some [issues with implementing upgrade pricing with In-App Purchases](http://transition.io/my-first-public-ios-app-is-now-available/) previously. Here, we’ll take a brief look at the experience of implementing In-App Purchases and the user experience.
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