Animation timings

Design / iOS

Making your animations subtle is very important. This usually means they should be very short, circa 300ms or less. However even a tiny amount of undamped spring means they need more time to feel natural.

Perceived smoothness is a function of distance travelled and the frame rate, so the further the total distance travelled (in any direction, e.g. when bouncing on a spring), the longer the animation must be to appear smooth. Even if it is longer than you would normally like such an animation to be.

Trying out indie dev on my pygmy pony

Apple / Business / Development / iOS

There’s a lot said about the troubles of being an indie iOS developer, with a recurrence doing the rounds at the moment. It’s fair to say that many consider it an ill-advised move, at least the ones who have not tried it or have tried and failed to make enough money. I remain convinced that to some degree the indies out there who have found profitable niches are not too eager to share this information, for obvious reasons.
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