All posts tagged: ios
Going deep with Accessibility in Soundproof
When we first released Soundproof we had to make the difficult decision to delay polishing our VoiceOver experience for accessibility users. We had done some work on this already, but due to the nature of our custom UI elements such as the time scrubber and Count-In screen, the work was too much to complete first time around. In hindsight, I really would like to have done this for the first release. It seems to be […]
Logging in Swift without overhead in production
I recently wanted to start covering start writing all my new app code in Swift, but hit a big problem: I use CocoaLumberjack everywhere and its not ready for Swift yet. They are working on this right now for a 2.0 release. I checked around github and it seems some good work is being done on this. However the missing piece was very important: because Swift lacks conditional defines and a macro preprocessor, all arguments […]
The Making of Soundproof, part 2: Repeat Markers
In this second article in the series about the making of our [Soundproof music practice App](https://itunes.apple.com/app/id889019884), I will explain some of the details and decisions behind the Repeat Markers feature.
The Making of Soundproof, part 1: iPhone 6 made our huge play button look tiny
Some background: the first release of our [music practice Soundproof](https://soundproofapp.com) was “Waiting for Review” in the last week of September when my iPhone 6 arrived. I ran the app on the iPhone 6 and of course got the stretched up iPhone 5 UI. It was OK, but a bit “Duplo” shall we say. Also our very subtle background gradient was being stretched. Nobody else would notice but… there is pride to consider.