Logging in Swift without overhead in production

I recently wanted to start covering start writing all my new app code in Swift, but hit a big problem: I use CocoaLumberjack everywhere and its not ready for Swift yet. They are working on … Read more →

The Making of Soundproof, part 2: Repeat Markers

In this second article in the series about the making of our [Soundproof music practice App](https://itunes.apple.com/app/id889019884), I will explain some of the details and decisions behind the Repeat Markers feature. Read more →

The Making of Soundproof, part 1: iPhone 6 made our huge play button look tiny

Some background: the first release of our [music practice Soundproof](https://soundproofapp.com) was “Waiting for Review” in the last week of September when my iPhone 6 arrived. I ran the app on the iPhone 6 and of course got the stretched up iPhone 5 UI. It was OK, but a bit “Duplo” shall we say. Also our very subtle background gradient was being stretched. Nobody else would notice but… there is pride to consider. Read more →

Let’s quickly bash this one out

“My contract is finished, so we need to crack on and get an app published in the App Store. The problem is that REDACTED which we started last year will take too long to finish, … Read more →

Trying out indie dev on my pygmy pony

There’s a lot said about the troubles of being an indie iOS developer, with a recurrence doing the rounds at the moment. It’s fair to say that many consider it an ill-advised move, at least … Read more →