All posts tagged: ios

Logging in Swift without overhead in production

Development / iOS

I recently wanted to start covering start writing all my new app code in Swift, but hit a big problem: I use CocoaLumberjack everywhere and its not ready for Swift yet. They are working on this right now for a 2.0 release. I checked around github and it seems some good work is being done on this. However the missing piece was very important: because Swift lacks conditional defines and a macro preprocessor, all arguments […]

The Making of Soundproof, part 1: iPhone 6 made our huge play button look tiny

Development / iOS / User Experience

Some background: the first release of our [music practice Soundproof](https://soundproofapp.com) was “Waiting for Review” in the last week of September when my iPhone 6 arrived. I ran the app on the iPhone 6 and of course got the stretched up iPhone 5 UI. It was OK, but a bit “Duplo” shall we say. Also our very subtle background gradient was being stretched. Nobody else would notice but… there is pride to consider.

Trying out indie dev on my pygmy pony

Apple / Business / Development / iOS

There’s a lot said about the troubles of being an indie iOS developer, with a recurrence doing the rounds at the moment. It’s fair to say that many consider it an ill-advised move, at least the ones who have not tried it or have tried and failed to make enough money. I remain convinced that to some degree the indies out there who have found profitable niches are not too eager to share this information, […]