All posts tagged: ios

Trying out indie dev on my pygmy pony

Apple / Business / Development / iOS

There’s a lot said about the troubles of being an indie iOS developer, with a recurrence doing the rounds at the moment. It’s fair to say that many consider it an ill-advised move, at least the ones who have not tried it or have tried and failed to make enough money. I remain convinced that to some degree the indies out there who have found profitable niches are not too eager to share this information, […]

Proposal: How to bring upgrade pricing to your iOS and Mac apps

Apple / Development / iOS

I was listening to Iterate 67 recently and there was discussion about Readdle‘s apps and how they work together. I was thinking about how they achieve this above and beyond some canOpenURL: smarts, and I presume they are using a shared bundle ID or similar to allow the apps integrate with each other at a deeper level. Somewhat tangentially this got me thinking about a possibility of solving the “there’s no upgrade pricing in the […]

Debugging tools for OpenGL in XCode

Development / iOS

My first iOS app has some UI elements that use OpenGL. It’s been interesting learning to optimise this particular part of the app for 60fps (60 frames per second) rendering. You hear 60fps being talked about a lot with iOS UI development, and there is very good reason for this. If what you are doing animates in response to touches, 60fps updates are essential to avoid it feeling laggy. Apple spent a lot of time […]